But while, rivals like Microsoft, Google, and arch-rival Samsung have made giants leaps in the field of AR and virtual reality (VR), Apple has seemed rather bullish on the technology, having so far only integrated it in its latest iOS version. For Apple to really consolidate AR and VR at the resolutions detailed, they would likely need a genuinely massive plan that I would be shocked to see them seek after with an AR item. While still in its early stages, the article states that the headset is slated for release in 2020.
According to an inside source, Apple is working on a headset that combines virtual reality and augmented reality but does not require to be connected with a computer or smartphone, CNET reported.
At the same time report also cites a person familiar with the development who says that Apple might also decide not to go ahead with its plans and could scrap it at any moment in its development. So the new headset of Apple would be packed with both, AR and VR technologies. Apple's take sounds like it may have a solution for the both the problems that current-generation headsets are marred with. The HTC Vive Pro, for example, has a resolution of 1400 x 1600 per eye. If only Apple comes out with one in the days to come, that is. The headset will also come equipped with several fitted cameras that will actively monitor the surroundings. By the looks of it, Apple could potentially solve that issue with this T288 headset.
Pak Foreign Minister Disqualified From Parliament Over UAE Work Permit
In the neighbouring country, India, every prime minister completed the term, but the situation in Pakistan was totally contrary to it, he lamented.
Well, the only idea from the rumors sounding very realistic here is running the headset as standalone using a wireless connection to a dedicated box.
The box, which currently resembles a PC tower, will use a custom Apple processor that is more powerful than anything available right now. In the coming years, the entire technology world will be changed with the Augmented Reality and Virtual Reality technologies.