The complete Labo VR kit will retail for $79.99, and comes with the materials and software to build all six of Nintendo's virtual reality Toy-Cons creations, including conventional peripherals like goggles and a blaster, and more off-the-wall selections like an elephant and bird. More information about the experiences offered by Nintendo Labo: VR Kit will be revealed in the future.
VR Kit includes six cardboard Toy-Con creations to build including the Toy-Con VR Goggles, the Toy-Con Blaster and the Toy-Con Camera. While we're waiting to find out exactly how quickly our arms get exhausted, another fascinating question will be how engrossing an experience be with the Toy-Con VR goggles pressed up against the Switch's 720p, 60 fps display. The first kit will have the Toy-Con elephant and Camera, while the second kit will come with the Toy-Con wind pedal and Bird.
Samsung has another two foldables in the works
The most enticing rumor regarding the new phone is that it could feature a quad-camera setup, just like the Galaxy S10 5G . Koh also confirmed that Samsung would ideally like to manufacture the phone in India, in order to keep the costs down.
In The US, the VR Kit is priced at $80, while the Starter Set + Blaster kit goes for $40. The mistake was the result of an editor (hi) misreading the press release (sorry Ali!) and we sure do regret the error.
Nintendo Labo: VR Kit encourages passing around Toy-Con creations among a group of people so everyone in the room can easily join in on the fun. The basic kit works by slotting a Nintendo Switch into the Toy-Con VR Goggles and holding them up to your face.
Those who purchase the Starter Set can expand the experience with two additional options.
Meanwhile, a $49.99 Starter Set offers the Labo Switch software, components to build the Toy-Con VR Goggles and Toy-Con Blaster and Screen Holder and Safety Cap. But by pairing a seemingly less intensive VR experience with its cardboard DIY accessories, the company may have discovered a way to circumvent the hefty processing requirements associated with today's VR-capable machines.